/**
	@fileOverview	
	Define the amenity layers<BR>
	Each layer has the following properties tacked on:
	<BR>- icon. path to image
	<BR>- iconOff. path to image
	<BR>- id. DOM id
	<BR>- qry. string to query VE with
*/

var school = new VEShapeLayer();
school.icon = '/images/amenities/icon_school_on.gif';
school.iconOff = '/images/amenities/icon_school.gif';
school.id = 'school_button';
school.qry = 'school';
amenityArr.push(school);

var dining = new VEShapeLayer();
dining.icon = '/images/amenities/icon_dining_on.gif';
dining.iconOff = '/images/amenities/icon_dining.gif';
dining.id = 'dining_button';
dining.qry = 'restaurant';
amenityArr.push(dining);

var bank = new VEShapeLayer();
bank.icon = '/images/amenities/icon_bank_on.gif';
bank.iconOff = '/images/amenities/icon_bank.gif';
bank.id = 'bank_button';
bank.qry = 'bank';
amenityArr.push(bank);

var travel = new VEShapeLayer();
travel.icon = '/images/amenities/icon_travel_on.gif';
travel.iconOff = '/images/amenities/icon_travel.gif';
travel.id = 'travel_button';
travel.qry = 'travel';
amenityArr.push(travel);

var shopping = new VEShapeLayer();
shopping.icon = '/images/amenities/icon_shopping_on.gif';
shopping.iconOff = '/images/amenities/icon_shopping.gif';
shopping.id = 'shopping_button';
shopping.qry = 'shopping';
amenityArr.push(shopping);

var attractions = new VEShapeLayer();
attractions.icon = '/images/amenities/icon_attractions_on.gif';
attractions.iconOff = '/images/amenities/icon_attractions.gif';
attractions.id = 'attractions_button';
attractions.qry = 'attractions';
amenityArr.push(attractions);

var services = new VEShapeLayer();
services.icon = '/images/amenities/icon_services_on.gif';
services.iconOff = '/images/amenities/icon_services.gif';
services.id = 'services_button';
services.qry = 'appearel services';
amenityArr.push(services);

var healthcare = new VEShapeLayer();
healthcare.icon = '/images/amenities/icon_healthcare_on.gif';
healthcare.iconOff = '/images/amenities/icon_healthcare.gif';
healthcare.id = 'healthcare_button';
healthcare.qry = 'healthcare';
amenityArr.push(healthcare);

var government = new VEShapeLayer();
government.icon = '/images/amenities/icon_government_on.gif';
government.iconOff = '/images/amenities/icon_government.gif';
government.id = 'government_button';
government.qry = 'government';
amenityArr.push(government);

var worship = new VEShapeLayer();
worship.icon = '/images/amenities/icon_worship_on.gif';
worship.iconOff = '/images/amenities/icon_worship.gif';
worship.id = 'worship_button';
worship.qry = 'worship';
amenityArr.push(worship);

var parks = new VEShapeLayer();
parks.icon = '/images/amenities/icon_parks_on.gif';
parks.iconOff = '/images/amenities/icon_parks.gif';
parks.id = 'parks_button';
parks.qry = 'parks';
amenityArr.push(parks);

/**
*	@description Add the VEShapeLayers to the map. Set the onstate to off
*/
function loadAmenityLayers()
{
	for( i = 0; i < amenityArr.length; i++ )
	{
		amenityArr[i].onState = false;
		map.AddShapeLayer(amenityArr[i]);
	}
}